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Much to the credit of their team, they managed through methodical improvements and strong performance marketing to build Toy Blast into the success it is today.Īfter the success of Toy Blast, it was no wonder that Peak Games started work on Toon Blast. But unlike most top grossing games, it was clear that Peak Games had a slow and steady growth to the top.
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Toy Blast grew to be a sticky top grossing puzzle game. Toy Blast, launched in 2015, featured a pure saga model, but with a new yet familiar take on the core mechanic. Peak Games was one of the few who did see success with the Saga framework. Some saw modest success with it, while others did not. It’s a clear an obvious trend that as time went on, the biggest games in the genre managed to add new elements to the metagame which separated them from the usual Saga-based model.īut during that time, most matching game companies stuck to the pure Saga framework. In 2016 Playrix launched Gardenscapes, already deconstructed here, which added narrative and decoration to the saga metagame.
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In 2015 Playrix launched Fishdom, where players could collect fish and decorate their fish tanks.
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Also in 2014, Seriously launched Best Fiends, which added a light RPG upgrade system on top of the core mechanic. Players collected resources to eventually be able to afford to move through gates. In 2014 there was Gummy Drop by Big Fish Games, which added a dash of resource management to the saga framework.